Now with OpenGL 4.6 for Zink being achieved on mainline as the current latest GL revision, the next focus is on optimizing the heck out of the performance for seeing how capable OpenGL over Vulkan can pan out. Also, you can see in that article that no intel GPU supports GL 4.6 mentioned by GP. Blumenkrantz wrote, " the stunning climax to the version bump series." The merge request flipping on the final OpenGL 4.6 bits for Zink was dubbed the zink: bumparama. OpenGL 4.6 support is available for Windows and Linux in our general release drivers available here: Windows STEP 5: Download the Driver File Download - WebDriver-367.15.10.35f01.pkg STEP 6: Install After downloading the driver package, it should automatically launch the installer.
It took refining of some of the patches and then all the review processes for upstreaming the work, but long story short Mesa 21.1 due out in May will have OpenGL 4.6 implemented atop Vulkan. Granted, going back to last summer were experimental patches for OpenGL 4.6 with Zink.
Now as of Monday night in Mesa Git is OpenGL 4.6 being advertised for the Zink OpenGL-on-Vulkan code. Download PhysX System Software Download GeForce 326.98 OpenGL 4.4 driver NVIDIA bundles Batman: Arkham Origins Related Stories Download PhysX System Software - 08. It was just last week Mesa 21.1 saw OpenGL 4.3 for Zink and then just days later OpenGL 4.5 was reached. This Gallium3D-based OpenGL over Vulkan translation layer now has OpenGL 4.6 turned on for Mesa 21.1! As of November 2020, it is the most up-to-date 'hello triangle' example I could piece together. Be aware, not-that-old hardware may not be compatible with this functionality. It uses the OpenGL 4.5 functionality called Direct State Access. Mike Blumenkrantz continues to be on a mad roll when it comes to getting all of the Zink patches upstreamed into mainline Mesa. The famous OpenGL 'Hello triangle' using shaders.